Coding Explorations
Adventures in game development with Bevy, backend magic with Supabase, mobile apps with Flutter, web experiences with SvelteKit, and cloud infrastructure with Kubernetes.
Highlighted Explorations
The story behind creating this blog, the tech choices I made, and what I learned building it with SvelteKit, Tailwind, and a bit of AI assistance.
Implementing shields, armor, hull, projectile weapons, combat AI with state machines, and death effects.
Recent Posts
The latest from my coding adventures
Adding stock-based dynamic prices and configurable per-module logging to polish our space trading game.
Creating a minimap using camera-based render-to-texture, render layers, and UI integration.
The story behind creating this blog, the tech choices I made, and what I learned building it with SvelteKit, Tailwind, and a bit of AI assistance.
Implementing a hexagonal sector map with territory ownership, RON-based configuration, and soft world boundaries.
Creating a faction system with diplomatic relations, shared economies, and data-driven configuration via RON files.
Implementing shields, armor, hull, projectile weapons, combat AI with state machines, and death effects.
Explore by Technology
Dive into specific areas of my coding journey