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15 articles about coding adventures
Adding stock-based dynamic prices and configurable per-module logging to polish our space trading game.
Creating a minimap using camera-based render-to-texture, render layers, and UI integration.
The story behind creating this blog, the tech choices I made, and what I learned building it with SvelteKit, Tailwind, and a bit of AI assistance.
Implementing a hexagonal sector map with territory ownership, RON-based configuration, and soft world boundaries.
Creating a faction system with diplomatic relations, shared economies, and data-driven configuration via RON files.
Implementing shields, armor, hull, projectile weapons, combat AI with state machines, and death effects.
Adding free camera movement, ship selection, follow mode, and piloting controls for a hybrid RTS/simulation experience.
Implementing sophisticated AI trading with route scoring, exploration triggers, profit validation, and the strategy pattern.
Adding AI-controlled trader ships with behavior state machines, navigation, and automatic trading using faction wallets.
Showing 9 of 15 posts